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Shaken, Not Strangers

Kailin (Kathryn) Liu

Walking into a room full of strangers can be the hardest part of university life. Shaken, Not Strangers turns that moment into a round of play. Drawing on research into cooperative games and the social role of drinks, this card game invites four or six students to work in pairs and mix symbolic drinks for the people sitting beside them. One partner makes the drink; the other serves it with a small, everyday question – such as ‘Which fruit tastes like home?’ – and answers it first. Roles swap each turn, and the game ends when everyone has a drink in hand. There is no alcohol and no winner. Every player chooses a Classic or 0% version of their drink and keeps their own coaster. Refined through eight playtests, the hand-illustrated set gives strangers something to do together before they know what to say.


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RMIT University
School of Design
Melbourne, Australia
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