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Negotiating with Wind

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A physical–virtual journey shaped by how the player moves.

Negotiating with Wind is a physical–virtual game about moving with an environment that does not always obey. Wearing a Meta Quest 3, the player travels across the sea with a small companion in a yellow raincoat. The player cannot touch it; they can only change the wind around it. The player shapes a translucent Wind Sail in VR by moving, turning, and spreading their hands, while holding a physical surface that mirrors it: a self-retracting car sunshade with a controller in each handle. Behind the player, four fan groups turn the game’s wind into real airflow on their back. The journey passes seabirds, leaping fish, and fishing boats, and the player can complete it through different movement strategies: pushing hard, waiting for the right moment ,or holding steady with the wind. The game reads how they move and reaches one of three endings, with no score and no restart.


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RMIT University
School of Design
Melbourne, Australia
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