Vikram Thampy

Odyssey seeks to address mental health issues, particularly among young adults. Using a gaming format, the interface immerses people into an interactive environment that seeks to both ease the immediate problems the person is suffering as well as collecting invaluable pre-assessment data before seeing a qualified mental health practitioner. Games have proven to be an extremely immersive form of entertainment and a powerful method of narrative design. The project uses this medium as an intrinsic way of dealing with matters of the mind. As games have an extensive reach across cultures and age groups, it is envisioned that virtual spaces could be one of our greatest tools in addressing this growing epidemic.

Odyssey

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RMIT University
School of Design
Melbourne, Australia

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