Cities around the world are building digital infrastructures to sensorise the urban landscape. The data constitutes quantitatively measured aspects of the city such as pedestrian count, air quality, light and sound levels that can be introduced back into the public realm through the design of interactive public artworks.
The Sensored studio sought to mull over the source, veracity, biases and the meaning of data, and the consequences these augmentations introduce. Students investigated alternative, creative applications to explore the ways in which we ‘play’ with data. Ultimately the studio questioned how experiments in tangible media and the design of interactive interfaces enhance the role of data in the public realm and how might we benefit from visceral and accessible interactions with data.