KNOWLEDGE WAYFINDING

The studio explored the idea of wayfinding in two ways. Firstly, as an aid to the physical navigation of space through the design and application of urban informatics, and secondly, to enable the finding of knowledge. The studio encouraged students to explore the role of information within the digital and built environments. It asked, how as designers can we generate ideas that successfully connect people, information, place and technologies?

The students engaged in the design of an event that would take place at Melbourne Knowledge Week in 2025. The main learning goal from the studio was to engage in a design process that incorporated research, ideation, prototyping and documentation: where a design idea, and its communication, were pursued in an iterative fashion to enable a general audience to engage with and see the future potential of the idea.

Greg Moore

Ed Carter

Ollie Cotsaftis

Ross Mcleod

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RMIT University
School of Design

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